The server at a glance

Survival that leaves a history

Enthusia is a permanent semi-anarchy world built around player decisions. Bases can be discovered, rivalries can last, and successful traders and guilds become part of the server's story.

Java
enthusia.net
Bedrock
enthusia.net : 19132
World
Permanent survival
Border
100,000 blocks in each direction
01

Your progress matters

The world is not built around short seasons. Bases, routes, ruins, and old conflicts remain meaningful over time.

02

Risk is part of survival

The wilderness has no land claims. Where you build, what you reveal, and who you trust all have consequences.

03

More ways to play

Markets, guild progression, PvP arenas, KOTH, duels, and events add direction without replacing normal survival.

The world

One world, built over time

Enthusia's survival world is intended to remain permanent. New construction grows beside abandoned bases, hidden infrastructure, old battle sites, and the evidence left by earlier players.

No land claimsProtection comes from distance, planning, trusted allies, and how carefully you manage information.
Vanilla foundationNormal survival remains the center of the server, with additional systems available around it.
Room to spread outThe Overworld reaches 100,000 blocks in every direction for travel, base hunting, and long-term projects.

Combat

Choose how you fight

Dedicated combat areas support different styles of PvP, while the wilderness keeps the full danger of normal survival combat.

Main Warzone

A controlled arena for regular weapon combat without building or breaking.

Cobweb Box

Utility-focused combat with a limited set of placeable items.

Warpit

A resettable arena where building, digging, traps, explosives, and carts are part of the fight.

Wilderness

Full survival combat, including crystals, anchors, TNT, pearls, and the risk of losing what you carry.

Economy

A market run by players

Raw gold is the common currency. Players decide what items are worth, negotiate their own deals, and build a reputation through reliable trade.

  • Deposit or withdraw raw gold through the server balance system.
  • Rent a Market stall and set your own stock and prices.
  • Trade directly without server taxes.

Guilds

Build a name together

Guilds give player-made groups a shared identity and progression without adding faction territory or protected claims. The wiki already records notable guilds and the history they create.

Shared identityCreate a recognizable name and banner for your group.
ProgressionDevelop the guild over time and compete on the public leaderboard.
Server historyTrade, build, fight, and create the stories other players remember.

Events, KOTH & duels

Competition outside the wilderness

Events use separate inventories, allowing players to take part without risking their survival equipment. KOTH gives solo players and guilds a recurring objective, while duels are available on demand.

Every hourEvents
Every 8 hoursKOTH
On demandDuels